| Name |
Ashish Myles |
| Game |
Wheelchair Detection and Tracking
in 3D in a Calibrated Environment |
| Secret |
The wheelchair is modeled in
3D by two parallel circles and a region vertically above them representing
face. New areas in the image are extracted using background subtraction,
and a simplistic shadow removal algorithm is used to more accurately locate
the bottom of the wheels to locate them in 3D using floor calibration.
The projection of the wheels in the image is extracted using an efficient
variation of the Hough Transform, while the face region is detected using
skin detection. The ellipses are then pre-processed for normalization and
simplification of the 3D math, and their world coordinates are derived
via the calibration of the floor. Ellipses and skin regions are pieced
together to form the wheelchair model, which is tracked from frame to frame.
In the cases where the ellipse project of the wheel is not visible due
to the angle of the wheelchair, optical flow is used as a guide to predict
the wheelchair motion. |
| Progress |
I have improved the detection
part from before.
I have used a better background subtraction and shadow removal method described
briefly in Pentland's Pfinder paper. Also, I have improved the accuracy
of the wheel detection by attempting to location the second wheel in the
edge image after locating the first wheel. Additionally, I use the tilt
of the ellipse to determine which way the wheel is pointing. Wheelchair
tracking is still to be done. |
| Thanks |
- Dr. Niels Lobo and Dr. Mubarakh Shah (my profs)
- The grad students at the vision lab for ideas
- Chris (on the wheelchair below) for being on the wheelchair below
- Fifth Annual ACCV (2002) for accepting my paper for publication inspite
of the reviewers' criticisms, which I have copy-pasted into a page entitled 'Why my paper sux'.
|